The book by Jason Gregory is a bestseller for a reason. The author's twenty years of experience working on top-tier games at Midway, Electronic Arts, and Naughty Dog allow him to share knowledge about the theory and practice of software...
development for game engines. Game programming is a complex and vast topic that encompasses many issues.
The boundary between the game engine and the game is blurred. This book focuses on the engine, core low-level systems, collision detection systems, physics simulation, character animation, audio, as well as the basic gameplay layer, including the game object model, world editor, event systems, and scripting.
Author: Джейсон Грегори
Printhouse: piter
Series: Для профессионалов
Age restrictions: 12+
Year of publication: 2025
ISBN: 9786010845718
Number of pages: 1136
Size: 241x171x56 mm
Cover type: hard
Weight: 1581 g
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