You will fully immerse yourself in the story of the mysterious island of Hemlock to unravel its past. In the light of day, there is a visible tranquility, but with the coming of night, the island comes alive, revealing its...
dark secrets and dangers. You have only a few days to lift the mystical veil... Hurry up! About the expansion
"Feast in Hemlock Vale. Campaign" is an expansion that will take you and your research expedition to the shadowy island of Hemlock. It will be a true test of your sanity and courage, as the island harbors secrets that will make even the bravest explorer shudder.With this expansion, you can freely explore the island. You choose new locations to investigate each day. But keep in mind that scenarios depend on the time of day, so monsters, misfortunes, and even places may change. Earn the trust of the locals, for in the world of Hemlock, solitude can be more terrifying than its most horrific inhabitants...Please note! This expansion includes only the texts and scenario cards. The investigator cards and player cards are combined in a separate set:Arkham Horror: The Card Game: Feast in Hemlock Vale. Investigators
About the game
"Arkham Horror: The Card Game" is a cooperative Living Card Game set in the mythos of Lovecraft, where 1-2 investigators (and with the second set – 3-4) come together to immerse themselves in the world of occultism, ancient gods, and mysteries, while simultaneously battling the inner demons of their past.Each player takes on the role of one of the investigators and builds their own deck based on their character's abilities. The gameplay revolves around interconnected scenarios that set the pace and create a narrative. Sessions in this game are incredibly atmospheric! The set of scenarios transforms into a campaign. In each scenario, investigators find themselves in various locations and explore them in search of clues necessary to advance the investigation and uncover secrets.During the game, investigators face enemies and curses, trying to overcome all misfortunes and defeat the foes of the Mythos. As the campaign progresses, each investigator gains experience, allowing the player to improve abilities and gain new opportunities by adding stronger cards to their deck.The further and deeper you delve into the world of the unknown, the closer you come to madness! Players must keep an eye on their investigators’ sanity, protect them from the horrors and monsters encountered along the way, and uncover the mystery of Arkham! About Lovecraft
Howard Phillips Lovecraft was born on August 20, 1890, in Providence, the capital of Rhode Island – the smallest state in America. His father was traveling salesman Winfield Scott Lovecraft, and his mother was Sarah Susan Phillips, an overly caring and gravely ill woman.As the future master of horror from Providence grew up, he was likely burdened by his mother's illness and the shadow of death that hung over the house. The world of his obsessive fantasies took shape slowly but surely. At first, he was an amateur journalist, maintaining extensive correspondence with other writers and only later began to create on his own.Characteristic of Lovecraft, dark images came to light in his first mature story – "The Tomb." However, the Cthulhu mythos originated only in 1926 when the writer created a cosmic pantheon of nightmarish monsters that made him famous among his descendants. The spirit of decay and degeneration permeates Arkham, Dunwich, Innsmouth, Kingsport – dark cities of degenerates, madmen, and wicked people. Lovecraft's stories and novellas are dark and hopeless. Few of his colleagues managed to achieve such flights of imagination and so masterfully create an indescribable atmosphere of horror and helplessness in the face of the ancient... How to play?
Players control the actions of their characters through their investigator decks. Scenarios lead the campaigns, offering fascinating adventures.Each round begins with the Mythos phase. During this phase, a horror token is placed on the agenda card, and each player draws a card from the contact deck. If there is a curse on the game card, a skill check specified on the curse is made, and if you fail, some negative effect is triggered. If there is a monster on the card, it attaches to the investigator, and they will either have to fight it or try to slip past it.Then comes the Investigation phase, where players perform 3 actions from the available ones in any order:Draw a card
Gain resources
Activate an action from a previously played card
Call a monster to yourself
Attempt to evade a monster
Attack a monster
Attempt to gather clues
Move to another location
Play a card from your hand for resources
After the players' turn, the Monster phase occurs. There are many different enemies, some enemies move towards the heroes, while those who have already approached attack, automatically inflicting horror and wounds on the investigators.At the end of the round, the Rest phase occurs, during which all players draw a card and receive one resource each.Who won?
Since the game is team-based, all players win or lose together. Players progress through the scenario and reach a climax. Some of them are more favorable, and can be counted as a victory. Others leave the investigators in difficult and dangerous positions. Specific moments and consequences are directly tied to the specific scenario. Game duration: from 60 to 120 minutesNumber of players: from 1 to 4
Printhouse: Hobby World
Series: 915850
Age restrictions: 13+
ISBN: 4630039158500
Size: 230х295х55 mm
Weight: 1224 g
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