Harry Potter: House Cup. Where magic comes alive, and the spirit of competition reaches its peak – the Hogwarts School of Witchcraft and Wizardry! In the game "Harry Potter: House Cup," you will once again immerse yourself in the world of...
spells and magic, enrolling in one of the most suitable houses for you: Gryffindor, Hufflepuff, Ravenclaw, or Slytherin. About the game:Your goal is to lead your house to victory by earning the most points. But the path to triumph lies not only through diligent study but also through good deeds and cunning moves. Keep an eye on the class schedule, choose activity cards, and try to anticipate the moves of your opponents. Every action you take could be decisive on the way to the coveted House Cup! How to play?You will immerse yourself in the daily life of Hogwarts students, plan your classes, and find adventures. Each round consists of two phases: schedule update and card resolution.First phase: Schedule UpdateNow a bit more detail: in the first phase, the player carefully draws one activity card at a time from the stack, laying them out by days of the week. A card for Monday, a card for Tuesday, and so on. On some days, you can place multiple cards. Stack them on top of each other in a way that they are visible and easy to read, creating a schedule filled with magical lessons and extracurricular activities. Once all the cards are laid out, inspect them carefully. Decide which ones interest you the most. Plans are already brewing in your mind: perhaps you want to attend the potions lesson on Friday or go to the Quidditch practice on Tuesday.Now it’s time for actions. The first player takes their turn: they take one of their choice tokens and place it face down under the schedule card that caught their interest. Clockwise, each player does the same. Second phase: Card Resolution. Resolution of activity cards, no pushing! The first player flips all the tokens under Monday. The token holders resolve the activity cards for Monday according to the game rules. This process repeats day by day until all days of the week are scheduled and resolved. Who won? The game ends when all wizards have taken turns being the first player, and it’s time to tally the results. Each player counts the points for their cards, remembering to include reward tokens. The Hogwarts Cup will go to the house whose student has earned the most victory points. If two wizards have the same number of points, the one with fewer cards wins. If there is still a tie, friendship wins! Magic begins right now! Contents of the box: - 68 activity cards - 46 reward tokens - 12 choice tokens – 3 tokens for each player - 5 schedule cards - 4 house crests - First player token shaped like the Sorting Hat - Game rules Game duration: from 30 minutes
Number of players: from 2 to 4
Printhouse: MIR KhOBBI
Series: 915639
Age restrictions: 8+
ISBN: 4630039156391
Size: 160x235x50 mm
Weight: 381 g
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