The game develops visual-figurative thinking, voluntary attention, memory, speech, and broadens horizons. By playing, the child learns to reason, compare, match, establish simple patterns, make independent decisions and check the correctness of their execution, prove and justify their choice.
In the...
electric quiz, the player uses conductive wires to find the correct answers to questions. One wire is placed next to the question, and the second next to the suggested answer. If the answer is correct, the electrical circuit closes, the light bulb lights up, and music plays.
The electronic board used in our games is universal. Therefore, if you have one electric quiz, you do not need to buy other boxed games; it is enough to purchase card sets on other topics.
CARD TOPICS:
Looking for objects of the same color
Training voluntary attention
Learning to see parts of a whole
Finding a fairy-tale character and their belongings
Looking for identical toys
Connecting offspring and parents
Naming objects with one word
Connecting parts of objects
Determining the fruit's source tree
Learning who eats what
Matching the shape and color of objects
Naming words that start with the same letter
Learning to understand emotional states
Finding figures that are the same in shape
Matching objects and geometric shapes
Relating sports to sports equipment
Finding out who lives where
Searching for objects in the city
Finding the same number of items
Searching for balls that are identical in size and pattern
Included: double-sided cards - 10 pcs., board - 1 pc., sound and light module - 1 pc., batteries - 2 pcs., rules with answers - 1 pc.
Age: 3-5 years.
Number of players: 1-4.
Materials: cardboard, paper, plastic, plastic, metal.
Series: Электровикторина
Age restrictions: 3+
ISBN: 4607147395363
Size: 291x281x57 mm
Weight: 332 g
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